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Marvel Vs Capcom Captain America Combos

MVC3_Captain_America

MVC3 Captain America

Marvel vs. Capcom 3: Fate of Two Worlds - Captain America character reveal trailer

I've fought in more wars than you lot can count!

Cap's prematch quote

Captain America is a defensive rushdown character. With great mobility and priority, Helm America can easily interrupt and frustrate other character's strategies. Despite his lack of versatility in all fields, what the Captain is well versatile in is his minor and constructive moveset, making him great to option up for new players who can make use of anything in his limited skillset compared to others. His moveset includes a mix of quick and long normal attacks and specials that allow him to defend confronting a wide range of attacks, making him very easy to utilise, and is very simplistic in his brute forcefulness.

He can zone opponents decently using his Shield Slash to continue a safe distance and apply information technology as an advantage to get in close combat, where he can unleash fast combos. His damage output is also packs neat results from having some simple standard-type advanced combos. His Charging Star is one of the few anti-projectile attacks in the game, and could block ANY projectile be it a multitude of them or even beams, including Hyper Combos. Though sadly, the move was somewhat too slow to be of any quick use. Also, the Captain's priority is more than and then decent merely with is shield on; without his shield (via losing information technology from a Shield Slash missing and the Cap moving away from it), his normals are altered, but possibly easier to punish. This tends to brand his Shield Slash a risky move in itself.

Dissimilar near characters in past vs. Capcom games, the Helm is ane of the few who can double jump.

Marvel Super Heroes [ ]

Move Proper name Input
Shield Slash Quarter circle forward30px + Any punch30px
Stars & Stripes Dragon punch; forward down down-forward30px + Any punch30px
Charging Star Half circle forward30px + Any kick30px
Cartwheel Half circle back30px + Any punch30px
Final Justice Half circle forward30px + Any punch30px Any punch30px Any punch30px

Marvel Super Heroes vs. Street Fighter [ ]

Move Name Input
Shield Slash Quarter circle forward30px + Any punch30px
Stars & Stripes Dragon punch; forward down down-forward30px + Any punch30px
Charging Star Quarter circle forward30px + Any kick30px
Last Justice Quarter circle forward30px + Any punch30px Any punch30px Any punch30px
Hyper Stars & Stripes Dragon punch; forward down down-forward30px + Any punch30px Any punch30px Any punch30px
Hyper Charging Star Quarter circle forward30px + Any kick30px Any kick30px Any kick30px

Tag Partner [ ]

  • Ken
  • Hulk
  • Cyclops
  • Chun-Li

Marvel vs. Capcom: Clash of Super Heroes [ ]

Motion Name Input
Shield Slash Can be used in air30px Quarter circle forward30px + Any punch30px must take his shield
Charging Star Quarter circle forward30px + Any kick30px
Stars & Stripes Dragon punch; forward down down-forward30px + Any punch30px
Cartwheel Half circle back30px + Any punch30px
Hyper Charging Star Quarter circle forward30px + Any kick30px Any kick30px
Hyper Stars & Stripes Dragon punch; forward down down-forward30px + Any punch30px Any punch30px
Final Justice Quarter circle forward30px + Any punch30px Any punch30px

Marvel vs. Capcom 2: New Age of Heroes [ ]

Motion Name Input
Shield Slash Can be used in air30px Quarter circle forward30px + Any punch30px must take his shield
Charging Star Quarter circle forward30px + Any kick30px
Stars & Stripes Dragon punch; forward down down-forward30px + Any punch30px
Cartwheel Half circle back30px + Any punch30px
Hyper Charging Star Quarter circle forward30px + Any kick30px Any kick30px
Hyper Stars & Stripes Dragon punch; forward down down-forward30px + Any punch30px Any punch30px
Final Justice Quarter circle forward30px + Any punch30px Any punch30px

Assist Attacks [ ]

Set Type Assistance Counter Cross-Over
α Projectile Shield Slash Shield Slash Hyper Charging Star
β Anti-Air Stars & Stripes Stars & Stripes Hyper Stars & Stripes
γ Nuance Charging Star Charging Star Hyper Charging Star

Curiosity vs. Capcom 3: Fate of Two Worlds [ ]

His gameplay was further expanded/refined in MvC3. Though his Shield Slash in past games was risky, now in MVC3 it can devastate in several combos. He possessed a difficult infinite with his Hard version Shield Slash in MvC3, merely it was removed in the vanilla version patches and UMvC3. Also, his walking speed tin hinder some at times, making him a bit difficult for speedster-type users to manage, but he packs a good dash. He likewise lacks grounded mixups, making information technology difficult for him to go far through defensive foes, though his Backflip motion is a viable crossup tool in his possession, forth with his jp. HP/S.

In UMVC3, Captain America gains a good amount of buffs, such as regaining his double leap, and readding his OTG Light version Shield Slash. However, his Fifty Shield Slash can now OTG via TvC/MVC3 standards unlike in by games, making information technology a great move for extending combos different before. His double jump and Shield Slash OTG at present give mode for the Captain'due south combos to wreak more havoc on his enemies. Even his Charging Star thanks to its retweaked knockdown makes it a amend combo tool than earlier.

Assist Attacks
Set Name Type Bending Cross-Over
α Shield Slash Shot Forepart Hyper Charging Star
β Stars & Stripes Straight Tilt Up Hyper Stars & Stripes
γ Charging Star Directly Forepart Hyper Charging Star
Command Normals
Motility Proper noun Input
Middle Kick Forward30px + Heavy attack30px
Air Raid Boot Back30px + Heavy attack30px
Anti-Basis Kick Back30px + Heavy attack30px
  • Heart Kick - Kicks to the opponent's caput and then their stomach. Originally a double MK command normal in pre-MVC3, but at present is allocated equally Cap's standing K/B.
  • Air Raid Kick - In pre-MVC3, Captain America does a more-upward version of his original jp. HK to strike midair foes. In MVC3 the animation is his original jp. LK instead.
  • Anti-Ground Boot - Cap kicks downward with his rear foot in midair. No longer finishes air combos/aerial raves but can be more easily implemented into air combos.
Special Moves
Move Name Input
Shield Slash Quarter circle forward30px + Any attack30px
Charging Star Quarter circle back30px + Any attack30px
Stars & Stripes Dragon punch; forward down down-forward30px + Any attack30px
Cartwheel Any attack30px + Special attack30px
Hyper Combos
Move Name Input
Hyper Charging Star Quarter circle back30px + Any attack30px Any attack30px
Hyper Stars & Stripes Dragon punch; forward down down-forward30px + Any attack30px Any attack30px
Last Justice (Level 3) Quarter circle forward30px + Any attack30px Any attack30px
X-Factor
X-Cistron Boost Impairment Speed
Level 1 135% 105%
Level two 160% 110%
Level iii 185% 115%

Gameplay Changes [ ]

  • Regains his double jump, and all of his jumping normals (save for j.S) are double leap cancellable.
  • Charging Star causes horizontal knockback.
  • G. and H. versions of Charging Star cause less damage.
  • Opponent'south untechable time after a Shield Slash has been decreased.
  • Fifty Shield Slash regains its OTG property.
  • Added some invicibility time to his Backflip.
  • Reduced opponent'south knockdown time after a Hyper Charging Star.
  • Harm for assists γ and β have been increased.
  • Number of hits in Hyper Charging Star tin can be increased through rapid buttons presses.

Marvel vs. Capcom: Space [ ]

Captain America has received a few new tools in his armory: Trick Shield and Unyielding Justice.

Flim-flam Shield is variation of Captain America's Shield Slash, which has him throwing his shield in an angle for some distance earlier immediately returning to him like like Shield Slash since Ultimate Marvel vs. Capcom 3:

  • The L version is similar to Shield Slash's original L version and being its replacement due to Shield Slash L revert to its M version like in Marvel vs. Capcom 2
  • The H version human action as an anti-air projectile.

Unyielding Justice is his replacement Hyper Philharmonic for Final Justice. Information technology's a Level iii Hyper Combo that has Captain America launching his opponent into the air before charging at them.

Gameplay Changes [ ]

  • New moves: Trick Shield (alternate variation of Shield Slash), Liberty Shock (counter parry)
  • Supplant Terminal Justice with Unyielding Justice.
  • New control move: Leap Kicking
  • Air MP and Crouching MP are at present act as command moves for LP and HP versions respectively.
  • Standing MP and HP, and Crouching LP from previous games outside Ultimate Marvel vs. Capcom iii return. but the Standing HP is now acting as a command motility.
  • Anti-Footing Kick is now a regular Air HK, while original Air HK is now Air LK.
  • Changes to the health organization have injure Cap. In Infinite, he has boilerplate health, where in UMVC3 he had above average health.

Source: https://marvelvscapcom.fandom.com/wiki/Captain_America/Gameplay

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